Extension Protocol
We build immersive worlds with cutting-edge technology and bold art direction.
Timeline
1st Concept art
High
Detailed Concept Art
Progress:
03/09/2025Done
3D props (Architectural)
High
Designing all Architectural Props for game, taking references from the 1st Concept art.
Progress:
05/09/2025Done
Raycast Implementation
High
Shooting ability and dealing damage according to the range
Progress:
06/09/2025Done
Pathfinder & Navigation Mesh
High
Ability like spotting player, flowing, attacking etc
Progress:
09/09/2025Done
3D Props (Internal-Assets)
Medium
No Description
Progress:
16/09/2025Review
Game Scene UI
Medium
No Description
Progress:
17/09/2025Planning
Enemy Logic
Medium
No Description
Progress:
19/09/2025Backlog
Map Design
High
No Description
Progress:
20/11/2025Done
Player Concept art, Modelling & Armature
Critical
No Description
Progress:
12/12/2025Review
3D Map Building (Godot)
High
No Description
Progress:
25/12/2025Planning
State Machine: Enemy
Low
Need to manage multiple states
Progress:
No date yetBacklog
Enemy Concept-ART
No Priority
No Description
Progress:
No date yetPlanning
Concept Art
New
"This is a basement of a destructed building, this basement is a chemical lab"
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