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Extension Protocol

We build immersive worlds with cutting-edge technology and bold art direction.

Timeline

1st Concept art
High

Detailed Concept Art

Progress:
03/09/2025Done
3D props (Architectural)
High

Designing all Architectural Props for game, taking references from the 1st Concept art.

Progress:
05/09/2025Done
Raycast Implementation
High

Shooting ability and dealing damage according to the range

Progress:
06/09/2025Done
Pathfinder & Navigation Mesh
High

Ability like spotting player, flowing, attacking etc

Progress:
09/09/2025Done
3D Props (Internal-Assets)
Medium

No Description

Progress:
16/09/2025Review
Game Scene UI
Medium

No Description

Progress:
17/09/2025Planning
Enemy Logic
Medium

No Description

Progress:
19/09/2025Backlog
Map Design
High

No Description

Progress:
20/11/2025Done
Player Concept art, Modelling & Armature
Critical

No Description

Progress:
12/12/2025Review
3D Map Building (Godot)
High

No Description

Progress:
25/12/2025Planning
State Machine: Enemy
Low

Need to manage multiple states

Progress:
No date yetBacklog
Enemy Concept-ART
No Priority

No Description

Progress:
No date yetPlanning

Concept Art

New
This is a basement of a destructed building, this basement is a chemical lab

"This is a basement of a destructed building, this basement is a chemical lab"

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Supermatrix Studio

Building immersive, neon-drenched worlds.

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