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Crafting Next-Generation Gaming Experiences

We build immersive worlds with cutting-edge technology and bold art direction.

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About the Studio

Supermatrix is a two-person studio inspired by the formative classics of our youth like Project I.G.I. and Virtua Cop 2.

Using Godot and Blender, we craft bold, system-driven 3D games with a focus on player-first design and striking aesthetics.

404rakshit
Logic Builder
cyberdevz
3D Designer

Space Agent is Live Now

Try Our First Debut Space Agent right now, live on our website

Featured: Extension Protocol

Extension Protocol gameplay screenshot
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Enter the world of Extension Protocol, a fun sci-fi shooting game. Scary aliens have attacked Earth and nearly wiped out everyone.

You must fight to survive in ruined future cities and stop the swarms of alien monsters. Find out why they are here before it's too late.

  • Enjoy exciting third-person action against waves of aliens.
  • Explore dark and creepy levels set in a sci-fi future.
  • Battle many different types of strange and tough aliens
See Progress

Latest News

godot news release 4.5

Godot 4.5 Release: Advancing Accessibility and Rendering Capabilities

Godot 4.5 is now available as a production-focused update to the 4.x series. This release delivers key optimizations to the Vulkan rendering backend for improved performance. Major new features

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godot news release 4.5

Unreal Engine 5.7 Preview: A Deep Dive into the Next Era of Real-Time Development

Explore the groundbreaking features of Unreal Engine 5.7 Preview. Discover production-ready PCG and Substrate, revolutionary Nanite foliage, and next-gen animation tools set to redefine digital creation.

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godot news release 4.5

Innovation vs. Iteration: Why Battlefield 6 is Winning the FPS War Against a 'Stale' Black Ops 7

As the dust settles from both betas, players are siding with Battlefield 6's 'genuine innovation' over what many are calling a 'shallow upgrade' from Call of Duty: Black Ops 7.

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Latest from the Blog

Mastering the SpringArm3D in Godot: Never Clip Through Walls Again

Mastering the SpringArm3D in Godot: Never Clip Through Walls Again

Tired of your third-person camera clipping through walls and ruining game immersion? Discover how to use Godot’s SpringArm3D node to build a flawless, collision-aware camera system.

GodotGame DevCameraSpringArm3DTutorial
@Rakshit RajMarch 21, 2026
How to Make an Isometric Game Environment: 2D vs 3D

How to Make an Isometric Game Environment: 2D vs 3D

Explore the two main workflows for creating classic isometric worlds. We compare the "True 2D" sprite-based approach with the modern "3D-as-isometric" method, with examples like Clash of Clans.

IsometricGame DevGodotBlenderLevel Design
@cyberdevzOctober 9, 2025
Godot 4 Anime Shader: The Definitive Cel Shading & Outline Guide

Godot 4 Anime Shader: The Definitive Cel Shading & Outline Guide

TAchieve the perfect professional anime look. This step-by-step masterclass covers custom cel shading and high-quality outlines in Godot 4 using the Visual Shader editor.

Godot 4ShadersGame Dev3D ArtCel ShadingTutorial
@cyberdevzSeptember 28, 2025
Fix Your Broken Blender to Godot Animation Exports: The 2026 Guide

Fix Your Broken Blender to Godot Animation Exports: The 2026 Guide

Tired of messy tracks and broken rigs? Master the glTF 2.0 and NLA Editor pipeline to move characters from Blender to Godot 4 flawlessly, every single time.

BlenderGodot 43D AnimationGame DevWorkflow
@cyberdevzSeptember 17, 2025
Creating a Simple Inventory System for a 2D RPG in Godot

Creating a Simple Inventory System for a 2D RPG in Godot

Learn to build a foundational RPG feature from scratch. This tutorial guides you through creating a flexible inventory system in Godot 4 using custom Resources, Singletons, and dynamic UI.

Godot 4Game DevRPGTutorialGDScript
@cyberdevzSeptember 16, 2025
From Blender to Godot: A Guide to UV Mapping for Perfect Gradients

From Blender to Godot: A Guide to UV Mapping for Perfect Gradients

Struggling to export gradient materials from Blender to Godot? This guide provides a step-by-step workflow using texture atlases and UV mapping to ensure your materials look perfect in-engine, while also optimizing performance.

BlenderGodotUV MappingGame Dev3D ModelingGLTF
@cyberdevzSeptember 16, 2025
Why Your Mobile Game Lags: 3D Asset Optimization in Blender

Why Your Mobile Game Lags: 3D Asset Optimization in Blender

Stop shipping heavy models. This technical deep-dive reveals the essential Blender checklist for mobile performance, from automated decimation to advanced normal map baking.

OptimizationBlenderMobile GamesGame Dev3D Modeling
@cyberdevzSeptember 15, 2025
Step-by-Step Guide to 2D Character Animation in Godot 4

Step-by-Step Guide to 2D Character Animation in Godot 4

Bring your 2D characters to life! This beginner-friendly tutorial covers the complete process of creating sprite animations like idle and run using Godot 4’s powerful AnimationPlayer node.

Godot 42D AnimationGame DevPixel ArtTutorial
@cyberdevzSeptember 14, 2025
Godot 4 PBR Checklist: Get Perfect Blender Materials Every Time

Godot 4 PBR Checklist: Get Perfect Blender Materials Every Time

Stop guessing why your materials look different in Godot. This guide covers the exact baking settings and glTF export parameters needed to maintain PBR accuracy from Blender to Godot 4.

Godot 4BlenderGame Dev3D ArtPBR
@cyberdevzSeptember 13, 2025
How did I Create Concept Arts using AI

How did I Create Concept Arts using AI

Discover how to create stunning concept art with AI using our step-by-step guide. Learn the complete workflow, using the right tools and methods

AIConcept ArtGame Dev
@cyberdevzSeptember 12, 2025
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