Mastering the SpringArm3D in Godot: Never Clip Through Walls Again
Tired of your third-person camera clipping through walls and ruining game immersion? Discover how to use Godot’s SpringArm3D node to build a flawless, collision-aware camera system.
We build immersive worlds with cutting-edge technology and bold art direction.
Supermatrix is a two-person studio inspired by the formative classics of our youth like Project I.G.I. and Virtua Cop 2.
Using Godot and Blender, we craft bold, system-driven 3D games with a focus on player-first design and striking aesthetics.

Enter the world of Extension Protocol, a fun sci-fi shooting game. Scary aliens have attacked Earth and nearly wiped out everyone.
You must fight to survive in ruined future cities and stop the swarms of alien monsters. Find out why they are here before it's too late.